// TODO
| Table 11.5ii: Tech Levels (Environment) | ||
|---|---|---|
| Roll (2d6) | Tech Level | Details |
| 2 | Tech Level 0 | Hunting and Gathering, Caves |
| 3 | Tech Level 1 | Agriculture, Towns and Early Cities, Irrigation |
| 4 | Tech Level 2 | Crop Rotation, Fertilization, Large Cities |
| 5 | Tech Level 3 | Chimneys, Scientific Fortifications |
| 6 | Tech Level 4 | Indoor Plumbing, Indoor Stoves, Sanitation Allows Ver Large Cities |
| 7 | Tech Level 5 | Early Weather Prediction, Early Mass Transit, Skyscrapers |
| 8 | Tech Level 6 | Mass Transit, Advanced Weather Prediction, Primitive Space Habitats (Mir, Skylab) |
| 9 | Tech Level 7 | Enclosed Habitats (New Berlin) and Large-Scale Orbital Settlements, Early Weather Control |
| 10 | Tech Level 8 | Advanced Weather Control, Terraforming, Holodecks |
| 11 | Tech Level 9 | Construction of Advanced Orbital Habitats (Dyson's Sphere), Whole Ecosystems can be created from scratch (Genesis Device) |
| 12 | Tech Level 10 | Can exist in all environments without technology |