Each ship after construction or refit must undergo some sort of field testing to work out any bugs or defects.
The starting complication range depends on the system rating. Larger or more complex systems denoted by a higher rating have more issues that need to be worked out.
The complication range decreases by one per successful use of the system. Additionally, players may spend momentum to buy down the complication range, simulating additional diagnostics, analysis, etc.
System Rating | Starting Complication Range |
---|---|
Greater than 10 | 4 |
8-10 | 2 |
Less than 8 | 1 |